000 | 03009cam a22004814i 4500 | ||
---|---|---|---|
001 | on1119058515 | ||
003 | OCoLC | ||
005 | 20220510102117.0 | ||
008 | 190611t20192019caua j f 000 0 eng | ||
010 |
_a 2019019993 _z 2019031012 |
||
020 |
_a9781984856449 _q(hardcover) |
||
020 |
_a1984856448 _q(hardcover) |
||
029 | 1 |
_aAU@ _b000066082403 |
|
035 |
_a(OCoLC)1119058515 _z(OCoLC)1081354829 _z(OCoLC)1127911933 _z(OCoLC)1134423378 |
||
040 |
_aDLC _beng _erda _cDLC _dOCLCF _dMLY _dDLC _dOCLCO _dW9S _dPNX _dIUO _dNZGPL _dNYP _dBKL _dLE# _dOCL _dYDX _dBDX _dHQD _dM$K _dG8T _dOCLCO |
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042 | _apcc | ||
050 | 0 | 0 |
_aGV1469.62.D84 _bZ8373 2019 |
082 | 0 | 0 |
_a793.93 _223 |
100 |
_aZub, Jim, _eauthor. _948737 |
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245 | 1 | 0 |
_aDungeons & tombs : _ba young adventurer's guide. _pDungeons & dragons / _cwritten by Jim Zub, with Stacy King and Andrew Wheeler ; [illustrations by Conceptopolis]. |
246 | 3 | 0 | _aDungeons and tombs |
250 | _aFirst Edition. | ||
260 |
_aCalifornia : _bTen Speed Press, _c[2019] |
||
300 |
_a105 pages : _bcolor illustrations; _c22 cm |
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440 |
_950747 _aDungeons & dragons young adventurer's guide series |
||
505 | 0 | _aThe most dangerous dungeons -- Dungeon bestiary -- Building your own dungeon. | |
520 | _aThis introductory guide to the worlds of the leading fantasy role-playing game provides an immersive illustrated primer to the prisons, castles, traps, and labyrinths where players find adventure in D&D. In this illustrated guide for new players, you'll be transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the dungeons and deathtraps for which the game (and all its iterations) is known. Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures. | ||
521 | 0 | _aGrades: 4 to 6. | |
650 | 0 |
_aDungeons and Dragons (Game) _vHandbooks, manuals, etc. _vJuvenile literature. _948738 |
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650 | 0 |
_aComputer games _vJuvenile literature. _922311 |
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650 | 0 |
_aFantasy games _vJuvenile literature. _948739 |
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650 | 0 |
_aPrisons _vJuvenile literature. _932191 |
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650 | 0 |
_aRole playing _948742 _vJuvenile literature. |
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650 | 0 |
_aMathematics _94679 _vJuvenile literature. |
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650 | 0 |
_aShared virtual environments. _948744 _vJuvenile literature. |
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650 | 1 |
_aGames. _929103 |
|
655 | 7 |
_aHandbooks and manuals. _2lcgft _921309 |
|
700 | 0 |
_aConceptopolis, _eillustrator. |
|
710 | 2 | _aTen Speed Press. | |
710 | 2 | _aWizards of the Coast, Inc. | |
942 |
_2ddc _cJNONFIC |
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948 | _hHELD BY NZWMT - 334 OTHER HOLDINGS | ||
999 |
_c47082 _d47082 |